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Dark Souls

Categories: Their Particular
A Relatively Formal Analysis within the Sounds in the Witcher three or more: Wild Hunt

Building Space Through Non-Diegetic Music InDark Souls, appear is used to control and focus player focus in a way similar to that described by Sterne. Instead of background and downroad music, space is sonically structured through the presence of non-diegetic music in the various nexus areas and manager fights, and through the omission of non-diegetic […]